描述
Advances in Computer Games
Evaluation Function Tuning via Ordinal Correlation. - First Experimental Results of ProbCut Applied to Chess. - Search versus Knowledge: An Empirical Study of Minimax on KRK. - Static Recognition of Potential Wins in KNNKB and KNNKN. - Model Endgame Analysis. - Chess Endgames: Data and Strategy. - Evaluation in Go by a Neural Network using Soft Segmentation. - When One Eye is Sufficient: A Static Classification. - DF-PN in Go: An Application to the One-Eye Problem. - Learning to Score Final Positions in the Game of Go. - Monte-Carlo Go Developments. - Static Analysis by Incremental Computation in Go Programming. - Building the Checkers 10-piece Endgame Databases. - The 7-piece Perfect Play Lookup Database for the Game of Checkers. - Search and Knowledge in Lines of Action. - An Evaluation Function for Lines of Action. - Solving 7 × 7 Hex: Virtual Connections and Game-State Reduction. - Automated Identification of Patterns in Evaluation Functions. - An Evaluation Function for the Game of Amazons. - Opponent-Model Search in Bao: Conditions for a Successful Application. - Computer Programming of Kriegspiel Endings: The Case of KR versus K. - Searching with Analysis of Dependencies in a Solitaire Card Game. - Solving the Oshi-Zumo Game. - New Games Related to Old and New Sequences. - Author Index. Language: English
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Fruugo ID:
450895044-950605818
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ISBN:
9781475744248