Learning Computer Graphics
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Learning Computer Graphics
1 Introduction. - 1. 1 The Basics. - 1. 2 Summary. - 2 Modeling. - 2. 1 Introduction. - 2. 2 Cartesian Coordinates. - 2. 3 Three Dimensional Modeling. - 2. 4 Primitive Shapes. - 2. 5 Drawing Objects on the Screen. - 2. 6 Transformations. - 2. 7 Hierarchy of Objects. - 2. 8 Advanced Modeling. - 2. 9 Summary. - 3 Animation. - 3. 1 Introduction. - 3. 2 Traditional Animation. - 3. 3 Concepts in 3D Computer Animation. - 3. 4 Animating Snowy the Snowman. - 3. 5 Principles of Traditional Animation (In the Realm of Computer Animation). - 3. 6 Viewpoint Animation. - 3. 7 Advanced Animation Techniques. - 3. 8 Summary. - 4 Rendering. - 4. 1 Introduction. - 4. 2 Hidden Surface Removal. - 4. 3 Lights. - 4. 4 Surface Materials. - 4. 5 Shading Algorithm. - 4. 6 Texture Mapping. - 4. 7 The Snowy Animation. - 4. 8 Summary. - 5 Postproduction. - 5. 1 Introduction. - 5. 2 The Images. - 5. 3 Image Enhancement. - 5. 4 Special Effects. - 5. 5 Summary. - 6 The Future. - Appendix A. - Appendix B. - Appendix C. Language: English
- 品牌: Unbranded
- 类别: 计算机与互联网
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语言: English
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出版日期: 1998/12/14
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艺术家: Govil-Pai Shalini
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页数: 152
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出版社/标签: Springer New York
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格式: Paperback
- Fruugo ID: 480557574-999539521
- ISBN: 9780387948980
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