Real-Time Rendering Fourth Edition

$179.00
+ $22.99 送货

Real-Time Rendering Fourth Edition

  • 品牌: Unbranded

Real-Time Rendering Fourth Edition

  • 品牌: Unbranded
价格: $179.00
由……售出:
$179.00
+ $22.99 送货

有货

我们接受以下付款方式

描述

Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has been updated to include a chapter on virtual reality and augmented reality and covers new topics such as visual appearance global illumination and curves and curved surfaces. It is for anyone serious about computer graphics who wants to learn about algorithms that create synthetic images fast enough that the viewer can interact with a virtual environment. Reviews This is the book I recommend to everyone starting out in the industry. Not only is it a great reference on so many topics each topic is covered in impressive depth with great references for further exploration. â Alex Vlachos Valve Real-Time Rendering condenses literally thousands of cutting-edge papers talks and blogs into a single easy-to-read volume presenting today's best practices open problems and promising state-of-the-art research. A key reference for beginners and experts â Chris Wyman Principal Research Scientist NVIDIA Since it was first published Real-Time Rendering has been an invaluable companion to anyone who wants to keep up with this dynamic field. It combines rigorous coverage of the fundamentals with up-to-date discussion of the latest techniques. The fourth edition is required reading for anyone serious about computer graphics. â Matt Pharr co-author of Physically Based Rendering: From Theory to Implementation I built our rendering engine and my career on what I learned in previous editions of Real-Time Rendering. This new edition is carefully updated to represent the current state of our field and will remain the first resource I check when tackling a new challenge. â Patrick Cozzi Principal Graphics Architect Cesium and co-editor of OpenGL Insights Real-Time Rendering is the first book I recommend reading to anyone who wants to learn real-time graphics. All the relevant knowledge in one place and a joy to read too â Aras PranckeviÄius Unity Technologies About the Cover: The cover shows an example of advanced real-time rendering technology used in the 2018 Star Warsâ short Reflections which includes real-time ray tracing of reflections and area light shadows computed on the GPU. The short was produced by Epic Games and built in Unreal Engine in collaboration with ILMxLAB and NVIDIA. . Language: English
  • 品牌: Unbranded
  • 类别: 杂志
  • 语言: English
  • 出版日期: 2018/08/06
  • 艺术家: Tomas Akenine-Mo¨ller
  • 页数: 1178
  • 出版社/标签: CRC Press
  • 格式: Hardback
  • Fruugo ID: 65419713-131932262
  • ISBN: 9781138627000

配送 & 退货

在 4 天内发货

  • STANDARD: $22.99 - 之间的交付 周二 09 十二月 2025–周五 12 十二月 2025

从 英国 送货。

我们会争取将您订购的产品按照您的规格完整地配送给您。不过,万一您收到不完整的订单,或收到的产品与您订购的不同,或者有其他原因让您对订单不满意,您可以要求全部或部分退货,您将收到相应产品的全额退款。 查看完整的退货政策